About

I've always been the person who notices when something doesn't quite work.
I started in technology and testing, figuring out why things that should work created friction for the people using them. Looking back, that was UX before I had the word for it.
That curiosity led me into UX, working with founders and teams to turn confusing flows into better experiences.
Then AI caught my attention. I started building with it, exploring vibe coding, and sharing what I learned. Watching an idea go from "what if" to something people could actually use never got old.
Today I work at the intersection of UX, AI, product, and people: building customer experiences at Persyn and contributing to the Lovable community as a Champion.
Same question, still driving me: why does this feel harder than it needs to be, and how can we make it better?



















